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3 | Stephenson Neal | 1992 | Snow Crash(雪崩) | 图书 | 10 |
4 | Steuer J | 1992 | Defining Virtual Reality – Dimensions Determining Telepresence(定义虚拟现实–决定临场感的维度) | J Commun | 3 |
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7 | Balkin Jack M | 2006 | The State of Play: Law, Games, and Virtual Worlds(游戏状态:法律、游戏和虚拟世界) | 图书 | 3 |
8 | Hemp P | 2006 | Avatar–Based Marketing(基于虚拟身份的市场/营销) | Harvard Business Review | 3 |
9 | Rymaszewski Michael | 2006 | Second Life: The Official Guide(第二人生:官方指南) | 图书 | 3 |
10 | Yee N | 2007 | The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments(数字化的难以接受性:在线虚拟环境中非语言社会规范的持久性) | Cyberpsychol Behav | 4 |
11 | Castranova E | 2007 | Exodus to the Virtual World: How Online Fun Is Changing Reality(涌向虚拟世界:在线乐趣如何改变现实) | 图书 | 3 |
12 | Cervieri M | 2007 | User Generated Content in Second Life With Cory Ondrejka(使用Cory Ondrejka在Second Life中生成用户内容) | 图书 | 3 |
13 | Ludlow P | 2007 | The Second Life Herald(第二人生先驱报:见证元宇宙黎明的虚拟小报) | 图书 | 3 |
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